Contribute

We need talented and passionate people to enhance and spread the approach, games, and devices.

A collaborative mindset

We aim open collaboration, which is not compatible with the competitive mindset that can often be found in start-up and for-profit organizations. To ensure a smooth cooperation, we set up following rules.

By participating, you agree

  • to document and share all your contributions in an editable, open standard format so that other contributors can use, adapt and enrich it
  • to contribute to a safe space where every person has their place: you will only provide constructive feedback, and will avoid language that may trample the dignity of people, including humor
  • that we may record and broadcast your image (pictures, videos, audio, ...)
  • that your participation may be the part of scientific research.

Should you wish to clarify any of these points, feel free to contact us.

Tasks you can contribute to

user
  • test and give inputs and games and devices
  • design game levels
  • write the story for each level / character 
  • find open-source visual and sound assets
  • help develop our community
  • translate games and documentation
programmer (mostly Unity C#, Photon)
  • implement standard functions (localization, breath analysis, postprocessing, data management)
  • adapt the games for both mobile and computer use
  • ensure compatibility for exports (WebGL, Android, iOS, GNU/Linux, Mac OS)
  • develop game levels
  • implement open-source documentation (reuse)
game designer
  • design an experiential tutorials
  • design cooperation-driven game levels for one to four players
  • define fun ways to address mental health through characters’ story
  • design breath-based biofeedback
visual artist (2D)
  • develop a graphic chart based on the existing environments
  • list generic visual assets and constraints needed for game levels
  • create visual assets for a game level (background, platforms, obstacles, ...)
  • create an animated character
sound composer
  • develop a sound line based on the existing music
  • create sounds for each character’s mechanics
  • create music for each game level
maker / electronics engineer
  • reproduce the game controllers
  • compare low-cost and safe mechanics used for measuring incoming and outgoing breath pressures and flows
  • improve the controllers
researcher
  • modelize a standard way to set up all breathing exercises
  • develop a change model
  • launch a local study to test the games and / or devices
mathematician
  • create formula to visually represent breath mechanics
digital lawyer
  • write a disclaimer
  • develop a policy for the collection and sharing of data
other
  • help with crowdsourcing, fundraising, video production, etc.
  • propose another contribution

How to contribute

  1. discover more about us on YouTubeTwitter, Facebook (less used: Instagram, LinkedIn)
  2. take part to an event we host or join us remotely via our discussion channel on Discord.
  3. get the documentation required for your contribution
  4. update the documentation, source code and designs realized on GitLab

Contributors are listed by the coordinators in a spreadsheet as the use of a value accounting system (Mikorizal NRP / VAS) was not adopted by most of our contributors. A specific page will be available soon.

We generally use following licences, which enable other people to reproduce and adapt the work under the conditions that credits are mentioned and adaptations shared under similar licenses.